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Horde3D is an open source 3D rendering engine.

Short description from the home page of Horde3D: Horde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Horde3D has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters in next-generation quality.

The Horde3D project is supported by the University of Augsburg.

Building Horde3D on Mac OSX

Instruction are given here http://www.horde3d.org/wiki/index.php5?title=Building_Horde3D

Here is a summary:

  • Install CMake from http://www.cmake.org/cmake/resources/software.html.
  • Download cmake-2.8.0-Darwin-universal.dmg.
  • Install the cmake package. This creates an application file CMake 2.8-0.app in your Applications folder.
  • Start the CMake application and follow the instructions. First select "Configure".
  • If you get errors in the "Configure" step, repeat it. Select Xcode as target mode for the configuration and generation.
  • Switch to Horde3D root directory and create a new directory in which the CMake output will be stored, for example CMake.
  • Then Generate.